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Character Member List

This is the complete list of members for Character, including all inherited members.
affectMe(const CharacterProps &modprops)Character
affectMe(Virus *v)Character
animEntity [protected]
cachedHeightEntity [protected]
Character()Character
Character(const Rect &initPos, int initDir, int wins)Character
chargeThrow(float dt)Character
checkCollision(const Entity *otherEntity)Character [virtual]
decBombCounter()Character
decHitPoints()Character
directionEntity [protected]
doCollision(Entity *otherEntity)Character [virtual]
draw(const Point &anchor)Character [virtual]
Drawable()Drawable [inline, protected]
drawHUD(const Point &anchor)Character
Entity()Entity
Entity(const Rect &initPos, int initDir)Entity
getDirection() constEntity
getHeight() constCharacter [virtual]
getPosition() constEntity [virtual]
getProps() constCharacter
getVirus() constCharacter
homingBomb()Character
initVars(ConfigFile &f)Character [static]
isCharging() constCharacter
isDead() constCharacter
move(int dir, float dt)Character
moveBack()Character
needsTransform() constDrawable [inline, virtual]
noMove(float dt)Character
OnLostDevice()Character [virtual]
OnResetDevice()Character [virtual]
posEntity [protected]
resetProps()Character
reverseDirection()Entity
setEnemy(const Character *c)Character
setShrink(bool shrink)Character
stopAnimation()Character
throwBomb()Character
update(float dt)Character [virtual]
~Character()Character [virtual]
~Drawable()Drawable [inline, virtual]
~Entity()Entity [virtual]

Generated on Tue Mar 4 02:29:26 2003 for SuperIsoBomb by doxygen1.2.18