#include "IsoBomb.h"
#include "Game.h"
#include "AnimationManager.h"
#include "TextureManager.h"
#include "IsoException.h"
#include "SoundSystem.h"
#include "ConfigFile.h"
#include "Powerup.h"
#include "EndGame.h"
#include "Particle.h"
#include "Virus.h"
Functions | |
void | initializeGame (HINSTANCE hInstance, int nShowCmd) |
int | messageLoop () |
int APIENTRY | WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) |
WinMain. | |
LRESULT CALLBACK | GlobalWndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) |
WndProc. | |
void | doTrace (const char *fn, int lineno, const char *msg,...) |
Outputs to the debug window. | |
Variables | |
GameDX * | g_dx = NULL |
Global pointer to the DirectX stuff. | |
Keyboard * | g_key = NULL |
Global pointer to the Keyboard. | |
Window * | g_win = NULL |
Global pointer to the Window. | |
Game * | g_game = NULL |
Global pointer to the Game object. | |
AnimationManager * | g_am = NULL |
Global pointer to the Animation Manager. | |
TextureManager * | g_tm = NULL |
Global pointer to the Texture Manager for map tiles. | |
SoundSystem * | g_snd = NULL |
Global pointer to the Sound Manager. | |
ConfigFile * | g_cfg = NULL |
Global pointer to the configuration. | |
TextureManager * | g_hudTm = NULL |
Global pointer to the Texture Manager for the player HUD. | |
int | g_winSizeX = NULL |
The window width and height. | |
int | g_winSizeY = NULL |
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Outputs to the debug window. Also outputs the filename and line number where TRACE is called. Works like printf. |
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WndProc.
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WinMain.
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Global pointer to the Animation Manager.
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Global pointer to the configuration.
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Global pointer to the DirectX stuff. Authors: Jim Clase, Jonathan Hilliker, Jason Winnebeck |
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Global pointer to the Game object.
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Global pointer to the Texture Manager for the player HUD.
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Global pointer to the Keyboard.
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Global pointer to the Sound Manager.
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Global pointer to the Texture Manager for map tiles.
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Global pointer to the Window.
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The window width and height. Global so WndProc can modify. |
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