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Map.cpp File Reference

#include "IsoBomb.h"
#include "Map.h"
#include "TileLocation.h"
#include "TextureManager.h"
#include "Tile.h"
#include "Point.h"
#include "Point3D.h"
#include "Entity.h"
#include "Powerup.h"
#include "Game.h"

Compounds

struct  TileDrawInfo
 Super IsoBomb. More...


Defines

#define MAP_MAX(x, y)   ((x > y) ? (x) : (y))

Typedefs

typedef std::list< TileDrawInfo > TDList
typedef TDList::iterator TDListIter

Variables

const int TILE_SCREEN_W = 128
const int TILE_SCREEN_H = 64
const int HEIGHT_SCREEN_H = 16
const float TEX_PER_HEIGHT = 0.25f
const int MAX_TILE_HEIGHT = 8 * HEIGHT_SCREEN_H
const int DIVIDER_SIZE = 4
const DWORD TileVertexFVF = ( D3DFVF_XYZRHW | D3DFVF_TEX1 )

Define Documentation

#define MAP_MAX x,
     ((x > y) ? (x) : (y))
 


Typedef Documentation

typedef std::list< TileDrawInfo > TDList
 

typedef TDList::iterator TDListIter
 


Variable Documentation

const int DIVIDER_SIZE = 4
 

const int HEIGHT_SCREEN_H = 16
 

const int MAX_TILE_HEIGHT = 8 * HEIGHT_SCREEN_H
 

const float TEX_PER_HEIGHT = 0.25f
 

const int TILE_SCREEN_H = 64
 

const int TILE_SCREEN_W = 128
 

const DWORD TileVertexFVF = ( D3DFVF_XYZRHW | D3DFVF_TEX1 )
 


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