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EndGame.h

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00001 
00007 #ifndef ENDGAME_H_PWK402
00008 #define ENDGAME_H_PWK402
00009 
00010 #include "GameLogic.h"
00011 class ConfigFile;
00012 
00017 class EndGame : public GameLogic {
00018 public:
00022     static void initTimeToReset( ConfigFile& f );
00023 
00027     EndGame();
00028 
00032     explicit EndGame( float timeToReset );
00033 
00037     virtual ~EndGame();
00038 
00043     bool update( float dt );
00044 
00045 private:
00046     static float defaultTimeToReset;
00047 
00048     float timeLeft;
00049 };
00050 
00051 #endif

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