anim | Entity | [protected] |
cachedHeight | Entity | [protected] |
checkCollision(const Entity *otherEntity) | Entity | [virtual] |
direction | Entity | [protected] |
doCollision(Entity *otherEntity) | Entity | [virtual] |
draw(const Point &anchor) | Explosion | [virtual] |
Drawable() | Drawable | [inline, protected] |
Entity() | Entity | |
Entity(const Rect &initPos, int initDir) | Entity | |
Explosion() | Explosion | |
Explosion(const Rect &initPos, float initHeight) | Explosion | |
getDirection() const | Entity | |
getHeight() const | Explosion | [virtual] |
getPosition() const | Entity | [virtual] |
needsTransform() const | Drawable | [inline, virtual] |
pos | Entity | [protected] |
reverseDirection() | Entity | |
setOffsets(int x, int y) | Explosion | [virtual] |
setScaleSize(float s) | Explosion | [virtual] |
update(float dt) | Explosion | [virtual] |
~Drawable() | Drawable | [inline, virtual] |
~Entity() | Entity | [virtual] |
~Explosion() | Explosion | [virtual] |