#include "IsoBomb.h"
#include "Map.h"
#include "TileLocation.h"
#include "TextureManager.h"
#include "Tile.h"
#include "Point.h"
#include "Point3D.h"
#include "Entity.h"
#include "Powerup.h"
#include "Game.h"
Compounds | |
struct | TileDrawInfo |
Super IsoBomb. More... | |
Defines | |
#define | MAP_MAX(x, y) ((x > y) ? (x) : (y)) |
Typedefs | |
typedef std::list< TileDrawInfo > | TDList |
typedef TDList::iterator | TDListIter |
Variables | |
const int | TILE_SCREEN_W = 128 |
const int | TILE_SCREEN_H = 64 |
const int | HEIGHT_SCREEN_H = 16 |
const float | TEX_PER_HEIGHT = 0.25f |
const int | MAX_TILE_HEIGHT = 8 * HEIGHT_SCREEN_H |
const int | DIVIDER_SIZE = 4 |
const DWORD | TileVertexFVF = ( D3DFVF_XYZRHW | D3DFVF_TEX1 ) |
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