-------------- = DeathWorms = -------------- by Jason Winnebeck, Jon Hilliker, and Justin Jackson OFFICAL WEBSITE: http://www.gillius.org/ README last updated: 2-10-00 current version: 1.0 1 - System Requirements 2 - Features 3 - Instructions 4 - Bugs 5 - Credits --------------------------- = 1 - System Requirements = --------------------------- REQUIRED: Windows 9x with DirectX 6.1 or above 2 human players RECOMMENDED: Up to 4 joysticks Up to 7 human players or more! (WOW!) Sound card 3d Acceleration card (j/k!) ---------------- = 2 - Features = ---------------- * As pathetic as possible * Zanky worm sound effects * Completely pointless plot * Up to 4 joysticks supported * Up to as many players as you can fit on the keyboard and the joysticks * Extremely satisfying GUI system that made you wonder why you ever stood for Microsoft's GUI. * Fun for hours on end for your college student ;) * Made by college students for college students ;) * FREE! -------------------- = 3 - Instructions = -------------------- GAME OBJECTIVE: Blast the other worms to oblivion by trying to cut them off. When a worm runs into a line, the side of a screen, or a mortar crater, it for some reason unbeknownst to the game authors, dies. The last worm to have survived this extreme carnage is the winner worm. Ironically due to the fact the screen is such a limited size it would've filled up the screen with its own line and killed itself anyways given enough time. . . So no one REALLY wins at DeathWorms but the game keeps track anyways ;). You may have noticed that this is a blatant rip off of the game/movie Tron. You must be horribly mistaken. I would never do such a thing! Oh by the way be sure to avoid those nasty craters. In case you didn't know you are in the middle of a battlefield of an unknown war being fought by unknown people for an unknown reason. GAME SETUP: When you first enter the game you will be presented with the blank player list and some game options. Use the buttons below the list to add, edit, or delete players. The Activate button picks which players are to play; if they have an * next to their name they will play. This lets you save characters, their preferences and records. When creating a player the sliders pick the red, green and blue components for your line color. Pick your control method and worm's voice in the boxes below. The screen resolution effectively picks the playing field size. Feel free to type in any resolution combonation your monitor/video cart supports, but the most common resolutions are: X-Y 320-200 640-480 800-600 1024-768 1280-1024 When you quit the game the state remains from when you last left the game so you don't have to resetup the players again. ------------ = 4 - Bugs = ------------ There are no bugs known yet in DeathWorms. If you do find any bugs please email me at gillius AT mail DOT rit DOT edu. If you are having problems running the game make sure you have the latest sound and video drivers installed, and DirectX 6.1 or above. If you get a "resolution not supported" error from the screen size you pick, simply restart DeathWorms and pick a correct one (like 640x480). --------------- = 5 - Credits = --------------- Jason Winnebeck (gillius AT mail DOT rit DOT edu) Concept/Design/Programming/Sound Jon Hilliker Sound Effects/Concept Justin Jackson Concept/"This Game Sucks" Lisa "You are such a bastard"