--------------------------------------- = PROJECT V2143: THE PRICE OF JUSTICE = --------------------------------------- Last Updated: 10/6/99 Current Version: .015a README 1 - Changes 2 - Storyline 3 - Installation and Getting Started 4 - Troubleshooting 5 - Getting Help *---* = 1 = Changes *---* Legend: + Added item = Changed item or bugfix - Deleted item Features comming soon (in order of priority): + Basic internet multiplayer capability as soon as a good library is developed + A real status bar instead of "loose text" up top, if I can find an artist Other features comming soon (in no particular order): + Screen shaking when there are explosions? + More graphics, musics and sounds + More powerups if I can get art + More and more expansive maps + Specific mission objectives besides "Kill all tanks" Changes from .014a to .015a: + (Basic) Unit list available in map editor = Expanded first-level map = Undo now undoes changes made to doodads during laying + Context-sensitive selections for buildings and the new powerups (so far only the crate, but others will come if I get art) = Save function in editor asks before saving over an already existing file + Added a random item crate pickup = Title screen fading fixed on very fast computers, and looks better on them + Terrain undo feature finally added and working correctly and quickly (as opposed to an undo in a much older version which just stank) = Buildings and tanks won't collide or hover over water anymore in editor (and therefore won't in the game either) + Messaging system = Default buttons already selected in menus, bang enter a few times to get into the game = Fixed minimap on fast computers drawing if you clicked too slow in editor Changes from .013a to .014a: = Buildings now reset when starting a new map in the editor + Buildings will get erased after you quit the editor or save if they are over water at all = Music already playing won't restart when requested to play again Instead, it just continues playing + Added ambient digital music to the GUI menu system + Better "new map feature", now generates trees and rocks automatically = Doodads now get erased when laying down water tiles in editor + Added totally new graphics like rocks and ruins + New graphics in GUI menu system = Redesigned GUI menus + Map properties now allow for author data and map descriptions = Graphics changes + Pause feature implemented. Press P to pause in game = Nicer and easier to read printing on game messages Changes from .012a to .013a = Printscreen bug fixed. Instead use F12 now to take a screenshot = Fixed up some graphics *---* = 2 = Storyline *---* Just after the turn of the 21st century, with prison overpopulation at an all time high, and the United States already having an unprecedented reputation crisis as the only Global Power left who still employed capital punishment, the President was faced with an odd problem. He was an odd man, and he found a way to use the United State's greatest advantage as a solution. Space, the former frontier, man had long since tamed this desolate wasteland, established many sister colonies on nearby worlds. One such world, was to serve as the prison planet, a planet used to house the nation's exiles, the planet chosen was the nearby planet of Venus, ironically once thought of as the most beautiful of the Gods, and now merely a wasteland for living trash. Thankfully, Venus had already begun advanced stages of terraforming, and thus could easily be made into the prison planet. The United States sent special electronic dampeners, which made long range communication for those on the planet impossible, and created automated guns around the planet so any attempts to flee would certainly fail. As an extra safety precaution, the Marines were stationed on an orbital space platform nearby so they could go in and bomb any problem areas... As you have probably already guessed, this is more than a history lesson, recently a Doctor Lurmi was sent to the planet, and he has apparently used his knowledge of electronic dampening and mechanics to somehow capture the satellites. The Marine station was blown away by the autocannons and the criminals now have complete control of Venus. You have been selected to take it back, for this threat to National Security cannot stand, using our cloaking technology, we will send in squad after squad of tanks commanders, such as yourself, to decimate the enemy. Be warned, they somehow hid whatever they used to capture our defenses, they might be hiding more, be prepared for anything! Good luck, Venus awaits, now you enter, Project V2143: The Price of Justice. *---* = 3 = Installation and Getting Started *---* Unzip the game into a new directory. If you downloaded the optional titlescreen graphics, unzip that file into the same directory -- the game will automatically detect and use the plug-in. The music plug-in works the same way but make sure the directory was correctly extracted. All mods should go into the subdirectory called Music, not the same directory the EXE file is in. Run tank.exe to play. Instructions on playing the game and controlling the tank are available through the instructions button on the main menu, and editor help is available through the menubar, which is activated by moving the mouse to the top of the screen. *---* = 4 = Troubleshooting *---* There seems to be some problems with that game with the SB Live! card, as well as some others. In brief I will state that going to the sound card defaults, address 220, IRQ 5, and DMA 1/5 will generally fix most sound cards not only for my game but in DOS programs in general. For the SB Live! there is a "tutorial" on how to do this on my webpage. *---* = 5 = Getting Help *---* If you should ever find a bug in the game, or have any comments or questions, email gillius AT gillius DOT org. The latest version of the PV2143 game should always be found at: http://www.gillius.org/