I’ve added the CVS changelog to the current progress section and also added an article about a potential design issue with GNE about how truly effective a multithreaded network engine can be in a game? It’s an open problem and I encourage discussion about it in the fourms, especially if you have designed something around this.
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DVD Benchmark and Site Tweaks
I was playing around a bit with the site design (the navigation bar on the left), and just for fun I put up some benchmarks from my two DVD drives. You can find the benchmarks in the articles section.
RSS Feed
For no reason at all but because I wanted to try to learn it, I’ve added an RSS feed to my site. Firefox should be able to pick it up automatically. For other readers, the RSS url is: http://www.gillius.org/rss/news.xml
Site Tweaking
I am further tweaking the look of my site. If you see any bad-looking stuff or messed up stuff, please contact me and let me know. Also, I’m no artist, so if anyone talented wants to make a Gillius’s Programming site logo, please contact me as well.
New Look and Updated Tutorial
I’ve completely redone the look of the site. Also, I’ve majorly updated the first of my tutorials, the C tutorial – its last update was in 1999! Check it out in the tutorials section. I know there are issues with the current old news section, and there are probably some issues on some very old content that didn’t use CSS (probably in my tutorials from 7 years ago). If you find anything, let me know.
New Forums
The new Gillius.org forums are now up. No more crappy “swirve.com” super basic forums with no security (of people’s identies) or fixed width fonts for posting code. This new forum is hosted by gillius.org and is powered by phpBB. It will probably be low traffic like the old forum, but I will be around to answer posts at the same level I answer e-mails.
Gillius's Programming's New Home
It’s time for Gillius’s Programming to make a move to a new site – gillius.org! This is its third move, but thanks to RIT for hosting my original site for over 5 years now.
Particle Memory Allocation Article Updated
I added two new algorithms, and pages and pages of more benchmarks from other systems. Check it out. The source code also has been improved and refactored.
Particle Memory Allocation Article
I examined five different algorithms for memory managing a particle system, and wrote an article about it. You can view that article here.
Mega Monkey Mayhem Completed
The game previously called Super IsoBomb 3D has been renamed to Mega Monkey Mayhem. The entire theme has been redesigned, so it is not really a sequel to Super IsoBomb any longer; now it is a complete game on its own. This game was submitted to the IGF 2004 contest. You can view information about the game and screen shots on the Mega Monkey Mayhem homepage.