Gillius's Programming

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New Forums

The new Gillius.org forums are now up. No more crappy “swirve.com” super basic forums with no security (of people’s identies) or fixed width fonts for posting code. This new forum is hosted by gillius.org and is powered by phpBB. It will probably be low traffic like the old forum, but I will be around to answer posts at the same level I answer e-mails.

Particle Memory Allocation Article

I examined five different algorithms for memory managing a particle system, and wrote an article about it. You can view that article here.

Mega Monkey Mayhem Completed

The game previously called Super IsoBomb 3D has been renamed to Mega Monkey Mayhem. The entire theme has been redesigned, so it is not really a sequel to Super IsoBomb any longer; now it is a complete game on its own. This game was submitted to the IGF 2004 contest. You can view information about the game and screen shots on the Mega Monkey Mayhem homepage.

Various Site Updates

I noticed that Peter’s Xundar page is gone so I decided to flesh mine out a lot more. I’ve done some maintenance in the courses area, and put up some notes about issues I’ve seen with people trying to play Super IsoBomb.

Super IsoBomb 3D Announced

A continuation to the Super IsoBomb game has been announced. This project will feature a new 3D engine, as a project for our Computer Graphics 2 class in college. Visit the Super IsoBomb 3D page for more information.

GNE Beginner's Guide

I've updated the last major part of the GNE documentation and website stuff. There may be some very minor parts around I've missed but I haven't seen any yet (except for the FAQ but most of that is still relevant). This latest update includes a revision of the starting page of the current GNE documentation to reflect the new GNE 0.70 major API changes, and its content has also increased somewhat. Please send in your feedback on the newest GNE or tell me about anything I've missed.

Also a reader sent in some more information about getting the SB Live! to work in a "DOS box". I added it verbatim so you can take it at face value. This was added in the "getting the sound to work" page.

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