Collaboration diagram for Internal Classes:
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Classes | |
class | GNE::ConnectionEventGenerator |
A class used internally by GNE to generate the events in Connection. More... | |
class | GNE::EventThread |
Internal class used by GNE to manage Connection events. More... | |
class | GNE::ExitPacket |
The ExitPacket is sent automatically by GNE when you disconnect in a proper manner. More... | |
class | GNE::RateAdjustPacket |
The RateAdjustPacket is sent automatically by GNE when you change rates in the PacketStream. More... | |
class | GNE::ReceiveEventListener |
A class to act as an interface between ConnectionEventGenerator and its listeners. More... | |
class | GNE::ServerConnection |
A GNE "internal" class. More... | |
class | GNE::SocketPair |
A class used to centralize shared elements between Connection and SyncConnection. More... | |
Functions | |
const char * | GNE::getGameName () |
This function is used internally by GNE to get the name that you set in setGameInformation. | |
guint32 | GNE::getUserVersion () |
This function is used internally by GNE to get the version that you set in setGameInformation. |
This documentation is provided for those curious about some of the inner workings of the library, or who want to extend on the functionality of the library internals.
The typical user should not need to pay attention to any of these items.