Main Page   Modules   Namespace List   Class Hierarchy   Compound List   Namespace Members   Compound Members   Related Pages  

GNE::ListServerConnection Member List

This is the complete list of members for GNE::ListServerConnection, including all inherited members.
addHeader(Buffer &raw)GNE::Connection [protected]
addVersions(Buffer &raw)GNE::Connection [protected]
boost::shared_ptr< Connection > (defined in GNE::ClientConnection)GNE::ClientConnection [friend]
boost::shared_ptr< Thread > (defined in GNE::ClientConnection)GNE::ClientConnection [friend]
boost::weak_ptr< Connection > (defined in GNE::ClientConnection)GNE::ClientConnection [friend]
boost::weak_ptr< Thread > (defined in GNE::ClientConnection)GNE::ClientConnection [friend]
checkHeader(Buffer &raw, ProtocolViolation::ViolationType t=ProtocolViolation::OtherViolation)GNE::Connection [protected]
checkVersions(Buffer &raw)GNE::Connection [protected]
ClientConnection()GNE::ClientConnection [protected]
connect()GNE::ClientConnection
Connected enum valueGNE::Connection
Connecting enum valueGNE::Connection
Connection()GNE::Connection [protected]
create()GNE::ClientConnection [static]
disconnect()GNE::Connection
disconnectAll()GNE::Connection [static]
Disconnected enum valueGNE::Connection
Disconnecting enum valueGNE::Connection
disconnectSendAll(int waitTime=10000)GNE::Connection
finishedConnecting()GNE::Connection [protected]
finishedInit()GNE::Connection [protected]
getGameList() (defined in GNE::ListServerConnection)GNE::ListServerConnection
getListener() constGNE::Connection
getLocalAddress(bool reliable) constGNE::Connection
getRemoteAddress(bool reliable) constGNE::Connection
getState() constGNE::Connection
getStats(int reliable) constGNE::Connection
getTimeout()GNE::Connection
isConnected() constGNE::Connection
ListServerConnection(std::string address) (defined in GNE::ListServerConnection)GNE::ListServerConnection
NeedsInitialization enum valueGNE::Connection
onReceive() (defined in GNE::Connection)GNE::Connection [protected]
open(const Address &dest, const ConnectionParams &p)GNE::ClientConnection
psGNE::Connection [protected]
ReadyToConnect enum valueGNE::Connection
reg(bool reliable, bool unreliable)GNE::Connection [protected]
setGame(std::string gameName) (defined in GNE::ListServerConnection)GNE::ListServerConnection
setListener(const SmartPtr< ConnectionListener > &listener)GNE::Connection
GNE::setThisPointer(const wptr &weakThis)GNE::Connection [protected]
setTimeout(int ms)GNE::Connection
socketsGNE::Connection [protected]
sptr typedef (defined in GNE::ClientConnection)GNE::ClientConnection
startConnecting()GNE::Connection [protected]
startThreads()GNE::Connection [protected]
State enum nameGNE::Connection
stream()GNE::Connection
this_GNE::Connection [protected]
unreg(bool reliable, bool unreliable)GNE::Connection [protected]
waitForConnect()GNE::ClientConnection
wptr typedef (defined in GNE::ClientConnection)GNE::ClientConnection
~ClientConnection() (defined in GNE::ClientConnection)GNE::ClientConnection [virtual]
~Connection()GNE::Connection [virtual]
~ListServerConnection() (defined in GNE::ListServerConnection)GNE::ListServerConnection [virtual]

Generated on Fri Aug 22 13:40:06 2003 for GNE by doxygen1.3