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GNE::ListServerConnection Member List
This is the complete list of members for
GNE::ListServerConnection
, including all inherited members.
addHeader
(Buffer &raw)
GNE::Connection
[protected]
addVersions
(Buffer &raw)
GNE::Connection
[protected]
boost::shared_ptr< Connection >
(defined in
GNE::ClientConnection
)
GNE::ClientConnection
[friend]
boost::shared_ptr< Thread >
(defined in
GNE::ClientConnection
)
GNE::ClientConnection
[friend]
boost::weak_ptr< Connection >
(defined in
GNE::ClientConnection
)
GNE::ClientConnection
[friend]
boost::weak_ptr< Thread >
(defined in
GNE::ClientConnection
)
GNE::ClientConnection
[friend]
checkHeader
(Buffer &raw, ProtocolViolation::ViolationType t=ProtocolViolation::OtherViolation)
GNE::Connection
[protected]
checkVersions
(Buffer &raw)
GNE::Connection
[protected]
ClientConnection
()
GNE::ClientConnection
[protected]
connect
()
GNE::ClientConnection
Connected
enum value
GNE::Connection
Connecting
enum value
GNE::Connection
Connection
()
GNE::Connection
[protected]
create
()
GNE::ClientConnection
[static]
disconnect
()
GNE::Connection
disconnectAll
()
GNE::Connection
[static]
Disconnected
enum value
GNE::Connection
Disconnecting
enum value
GNE::Connection
disconnectSendAll
(int waitTime=10000)
GNE::Connection
finishedConnecting
()
GNE::Connection
[protected]
finishedInit
()
GNE::Connection
[protected]
getGameList
() (defined in
GNE::ListServerConnection
)
GNE::ListServerConnection
getListener
() const
GNE::Connection
getLocalAddress
(bool reliable) const
GNE::Connection
getRemoteAddress
(bool reliable) const
GNE::Connection
getState
() const
GNE::Connection
getStats
(int reliable) const
GNE::Connection
getTimeout
()
GNE::Connection
isConnected
() const
GNE::Connection
ListServerConnection
(std::string address) (defined in
GNE::ListServerConnection
)
GNE::ListServerConnection
NeedsInitialization
enum value
GNE::Connection
onReceive
() (defined in
GNE::Connection
)
GNE::Connection
[protected]
open
(const Address &dest, const ConnectionParams &p)
GNE::ClientConnection
ps
GNE::Connection
[protected]
ReadyToConnect
enum value
GNE::Connection
reg
(bool reliable, bool unreliable)
GNE::Connection
[protected]
setGame
(std::string gameName) (defined in
GNE::ListServerConnection
)
GNE::ListServerConnection
setListener
(const SmartPtr< ConnectionListener > &listener)
GNE::Connection
GNE::setThisPointer
(const wptr &weakThis)
GNE::Connection
[protected]
setTimeout
(int ms)
GNE::Connection
sockets
GNE::Connection
[protected]
sptr
typedef (defined in
GNE::ClientConnection
)
GNE::ClientConnection
startConnecting
()
GNE::Connection
[protected]
startThreads
()
GNE::Connection
[protected]
State
enum name
GNE::Connection
stream
()
GNE::Connection
this_
GNE::Connection
[protected]
unreg
(bool reliable, bool unreliable)
GNE::Connection
[protected]
waitForConnect
()
GNE::ClientConnection
wptr
typedef (defined in
GNE::ClientConnection
)
GNE::ClientConnection
~ClientConnection
() (defined in
GNE::ClientConnection
)
GNE::ClientConnection
[virtual]
~Connection
()
GNE::Connection
[virtual]
~ListServerConnection
() (defined in
GNE::ListServerConnection
)
GNE::ListServerConnection
[virtual]
Generated on Fri Aug 22 13:40:06 2003 for GNE by
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