public class EventHandlerManager extends Object
Constructor and Description |
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EventHandlerManager(javafx.scene.Node target) |
Modifier and Type | Method and Description |
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void |
addAllHandlers()
Add all currently unadded handlers (this method will not re-add).
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<T extends javafx.event.Event> |
addEventHandler(boolean addImmediately,
javafx.event.EventType<T> type,
javafx.event.EventHandler<? super T> handler)
Adds an event registration, optionally adding it to the target immediately.
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<T extends javafx.event.Event> |
addEventHandler(javafx.event.EventType<T> type,
javafx.event.EventHandler<? super T> handler)
Adds an event registration, adding it to the target immediately.
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javafx.scene.Node |
getTarget() |
void |
removeAllHandlers()
Remove all currently added handlers.
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public javafx.scene.Node getTarget()
public <T extends javafx.event.Event> void addEventHandler(boolean addImmediately, javafx.event.EventType<T> type, javafx.event.EventHandler<? super T> handler)
public <T extends javafx.event.Event> void addEventHandler(javafx.event.EventType<T> type, javafx.event.EventHandler<? super T> handler)
public void addAllHandlers()
public void removeAllHandlers()
Copyright © 2013 Jason Winnebeck. All Rights Reserved.