This is some REALLY
old Stuff!
All the way back
to 2/6/98 to be precise!
6/30 -- Yes I realize it's been a long time. A very long time. A couple days ago I got a few new images from my artist. When I have time I will put them in. But right now my life is pretty hectic. My 8-6 job doesn't help much, and I am working on getting my Eagle Scout rank which I have to finish up in a few weeks. I'm also playing actively in my AD&D gaming "club". Also in the next week I'm also leaving out of town for a week to visit my college for orientation, so I have my hands full. Most likely you will not see any major updates to the game. To be honest perhaps ever again. Once I get to college the idea of a DOS project using the latest 9-year-old technology probably won't excite me as much as DirectX and Direct3D programming, which I could program in half the time than making all of the GUIs for my game. The GUI I spent days on I could have done in Windows in an hour. I'm ready to move to a better environment.
I had already made a promise to myself to get this game at least to basic multiplayer mode before I offically stop it, so it's not stopped yet. And I know that I'm really close. I really don't know what's going to happen so just stick around. Perhaps after I get my Eagle early this July that will free up a lot more time. If I do get started on an active basis again, then the biggest issue will be TCP/IP from DOS, which requires a hack into Windows which does not work in '98(very well) or in NT(at all). It will take weeks waiting for bugfixes on the library to do something I can do in a few lines of Windows code I could write in an hour.
The next release for sure will be these new images, whenever that happens.
6/7 -- As promised, build 12 of PV2143 is out. There are a few issues with
the version, be sure to check the news on the game page! I don't know
if anyone was having problems with come.to before, but if you were, they
are gone now I believe. For some reason sometimes it would work and others
it wouldn't. It should be cleared up now hopefully.
6/6 -- Tomorrow sometime build 12 will be released, with some more graphics,
buildings, and collision detection (tanks don't run over each other now.)
Within the next week I hope to start trying to conquer multiplayer.
5/31 -- Updated Project V2143 news, and changed the screenshot to a newer
version.
5/31 -- Added the finished Allegro tutorial to the tutorials section. It is
brief, but it was meant to point out some unclear points, and give some
tips on what to learn and what to not waste your time on. Everything I
learned I learned from the Allegro docs, and I was able to make the game
I did -- so putting any more in would be horribly redundant. The real
learning will come from the next tutorial I am making.
5/28 -- Added a new appendix to the tutorials, and started work on the Allegro
tutorial, but I'm waiting to release that until I finish the first section
so I don't confuse people by leaving them hanging. Also project news --
I have digital MOD music in it now.
5/25 -- LinkList update to 1.9. This is the "final" version of the
library, as I have tested it enough to feel safe about its functions.
If you find any bugs in it please notify me. Also build 11 of the game
is out, with a super-pumped editor and new fonts! Check the tank news
for all the major features added! Also, the game is now in .zip format,
as many people found the file-by-file download unpopular.
5/21 -- Updated the game page with build 10! There are a few important notes
on this game -- PLEASE read the news and bugs section.
5/21 -- Updated a link on the links page. I should be putting build 10 out
soon, but a lot of the stuff going into it is very complex and I would
like it "closed" enough -- meaning I don't want too many things
only half-way active. But it's been SO long since the last release I'll
release a new build today or tomorrow for certain, no matter how messed
up it is.
5/19 -- Some more game news, check it out on the game's page. Made some cosmetic
changes to the charts in the tutorial. Added two appendices to the tutorial
page, more are comming.
5/17 -- Did some editing with the background. It's 20k larger, but I think
it's better since I've always gotten a lot of complaints about it. You
like? This white almost seems to brite now, so I changed it to silver
here. If I like this color scheme I'll apply it to the rest of the site.
Feedback anyone?
5/16 -- Added the huge section on pointers and debugging for pointers.
5/16 -- Sorry for the lack of updates recently but last Thursday I graduated
and partied all night ;). Since then I've been enjoying a wonderful weeked
off school! Since the last release, I've been working on the AI, and adding
more enemies, and the new, morphing, player tank now. Right now even before
a lot of the AI is in I can't even beat 4 tanks now at a time! By the
next release I should have greated added to the editor (to allow for AI
editing) and added some more enemies, and perhaps the rest of the tiles
(my artist says he'll work on them today.) Also I have added 4 more sections
to the C/C++ tutorial.
5/11 -- Added a registry. If you want to leave a comment on the site, or just
present yourself, go ahead and sign the registry!
5/9 -- Added a link to the links page. Also, I have been working on TCP/IP
programming: learning it etc. I might put some BSD socket chat examples
up soon, and when/if I release these, this will mean that the game might
be going into some multiplayer testing. However at best that would be
still a week or two away as graduation and finals approaching will limit
my time working on the game, as well as my artists. On that note I have
updated the game to build 9, although this is only a fairly small update.
5/6 -- Fixed the broken link to download the game. It took two days for me
to get a mail. Please people, if there is a broken link or you experience
a bug in the game please e-mail me. If I fix the bug then I will put you
on the credits for being a tester.
5/4 -- Not a MAJOR update to the game, but build 8 of Project V2143 is out.
Mainly it adds the features I mentioned before, and tile art.
5/3 -- Again, added four more sections to the tutorials.
5/2 -- I've added to the tutorials section.
4/30 -- I've worked on the C/C++ tutorial some bit, however the info here
is very basic for now. I started the tutorial from the ground up, so it
is only useful for programmers starting with these languages, NOT starting
with programming, since I assume a basic vocabulary and basic understanding
of basic logical structures like loops, decisions, arrays, etc.
4/29 -- I've updated the Project V2143 news with some updates on what's happening.
I haven't been able to work on the game much due to prom this weekend
and finals comming up within the next week, so game production will be
very slow. I'm still pretty much waiting for the art and sound now before
I can do much more.
4/25 -- The version I posted really was't build 7. I swore I updated it right
but I didn't. Anyways downloading it now should fix bugs.
4/25 -- Build #7 is out, with a virtually complete map editor and a really
nasty (cosmetically speaking) transparency bug fixed! Much more stuff
posted in project news!
4/24 -- By the end of this weekend, build #7 (YES 7, not 6),
will be released, adding stereo sounds and stereo volume/panning effects,
more titlescreen stuff, and basic map editor. The map editor already right
now is half-way done on my system.
4/20 -- I've added a new URL to access my site: http://come.to/gillius , so feel free to use this if you want. However, there is a delay page
there, so if you bookmark, still bookmark to this original URL. Only use
come.to if you want something easy to remember. Later I might just get
rid of that and put up a banner.
4/17 -- Updated LinkList to 1.8b to fix some silly errors.
Also Build 5 of Project V2143 is out, fixing the Save/Load errors.
4/16 -- There is a big in LinkList 1.8, wait for me to update sometime tomorrow.
It seems templates can't work in a multi-file project because they are
generated like inlines.
4/16 -- I apologize for the recent lack of updates, but
a trouble area of Project V2143, as well as school troubles have
delayed me a bit. Anyways exciting updates in both the game and linklist
have been sent to the site.
4/8 -- Tank Wars to .003a, and a new screenshot. Look for
LinkList 1.8 soon. Right now in the Project V2143 testing no bugs
have been found, but I will add a swap function to swap two LinkLists,
since the the = operator is private.
4/4 -- Updated LinkList library to 1.7
4/4 -- Added the Learning C++ section, and made the appropiate restructuring
of this site. Also, I've finalized the name for the Tank Wars project
as Project V2143: The Price of Justice, or Project V2143
for short. V.002alpha is now out.
4/1 -- Major LinkList lib update, espically a TOTAL rewrite
for linklist.cc, which is now an interactive interpreter. You get to pretend
like your the computer and manipulate the LinkList (I've drank too much
Coke today!!!) Plus, yesterday I made the VERY FIRST build of TankWars!!!
I've uploaded it to the site, and check it out! Don't forget to read the
news updates there now. Also, look for a C++ entrance tutorial possibly
starting in the next week.
3/31 -- I've actually updated jrnd.h, I had an old file
up when I changed over sites from AOL, and copy2.cc has bene updated,
now with full explanations and line-by-line commenting. Check back tomorrow
for a LinkList library update.
3/30 -- I've deleted old links and added a new one. Also,
I have reset the counter. It wasn't until very recently when I started
getting more than one hit a day. That counter lasted since February 6th,
and about 300-350 of those 418 counts were either me, or a personal friend
I invited. Now I've been getting 5 or so hits a day even, and I reconfigured
the counter so that I never trip it.
3/29 -- I finally got the storyline for the Tank Wars project,
and a possible name for both the multiplayer and single player portions(yes
the multiplayer has a storyline that fits in with single play!): Project
V2143: The Price of Justice. Check out the Tank Wars page for more! Also,
LinkList has been heavily updated to version 1.5 now, and I've also been
accepted into the Allegro webring! The LinkList quick ref has been "discontinued"
because I'm adding too much for a quick ref, and I think the LinkList.h
file has adequate documentation.
3/23 -- The JetFight page
on the AOL mirror works correctly now. TankWars plot is almost ready to
put up, and perhaps at that time, it'll get a REAL name!
3/19 -- Some important updates for the future of Tank Wars
on its page. Also I've added a lot more programming links, as I noticed
my bookmark list growing in this area. So far, the Allegro webring still
hasn't responded with rejection or notification at all, so I wonder if
the ringmaster is still active? Also updated LinkList library!
3/14 -- The Tank Wars section is now up. And I am NOT sticking
with a generic name like I did for JetFight. Once I get the plot in and
think of something it WILL have a real name. Also I am in the progress
of joining the Allegro webring.
3/13 -- Fixed links to be "frame friendly." Added timing of Allegro's
fixed trig functions, comparing them to themselves, and also to the floating
point versions. The floating point takes between 400 to 500 times the
processing time, with the exception of fatan and afatan2, which only take
1/2 the time of their floating point counterparts.
3/6 -- Added Linkref.txt to the LinkList Library as a 1
page, printable reference to LinkList.
3/4 -- The move to Fortunecity is pretty much complete. The only thing left
to do there now is figure out their advertising policy. The LinkList library
has been updated very recently.
3/3 -- Total revamp of this site! I will be moving to Fortunecities
very soon as I will be losing my AOL account within the next few months.
I might run this site as a mirror until I lose it. I've taken off all
of the MIDIs. The JetFight zip will remain up on this site only until
I lose this account, at which time it will be taken off forever. Many
other things have changed, so if you have any comments email me! ALSO
IMPORTANT LINKLIST.H INFO--please check the linklist.h entry for VERY
important bug info and complier issues.
2/26 -- Added "Timing"
section to Files and Programming Area, updated with amazing linklist results!!!
Check it out. Also just now I have discoverd something amazing! I missed
the year anniversary of this page, which was 2/6/98! Wow, I've had this
thing up a WHOLE year?
2/21 -- Tank Wars still
exists, but it hasn't past the planning/prototype stage yet until I find
the ability to make a serious time commitment. I have recently decided
to finish my Eagle scout which I must do before I am 18. Plus school of
course. I have updated the links page though as well as the files and
programming.
1/21 -- I've updated a
little bit on the links page.
1/13 -- I
figured that it was about time for me to update my links page with the
latest links. The ones that I update I'll put a date next to it for when
they were last verified.
1/11 -- I've added a new
program to go along with the season. It's just a simple snow program that
took me about 30 minutes to make but can be a cool screensaver (maybe
if I put music and a background to it as well?) Look for it in the files
and programming section. As for Tank Wars it is in the planning stage
still and has been at a standstill and will be until I decide to make
a serious commintent along with other programmers/helpers. Right now I
have lots of school work.
12/21 -- My next project is called TankWars. Yeah yeah I know
I come up with these original titles. Well if you can come up with a better
name let me know!!! Heh. But I will be creating its page soon.
12/9 -- I've added floating
to fixed speed tests in files and prog with AMAZING results!!! If you
program Allegro you MUST see this. I've also added intclass.cc for those
learning constuctors and = operators, who want to see exactly when each
is called, when, and how many times. More copies are made than one usually
thinks.
12/8 -- I have confimed the messed up data at the top of the
page. This seems to happen in Netscape Communicator, and does it in my
Netscape 4.5. I can't do anything about browser wars... That is a midi
file, which works perfectly in MSIE. When I had the midi file to work
in Netscape, MSIE users couldn't use it, or mac netscape users. There's
not much I can do. Netscape 4.0 doesn't display the trash, but the midi
doesn't work either.
As too website news, the files and programming area has been revamped
to fit both the needs of learning programmers wanting access to my libraries,
and gamers wanting to try out my games.
12/3 -- Unfortunately,
I have some very bad news. JetFight has now been discontinued!!! I will
shortly be putting up the latest version, .20. For reasons why I left
check out the JetFight page. I will however, be probably starting on a
new project.
11/11 -- JetFight is progressing, but I haven't updated the
game yet. I will however, be splitting up the zip, since it is getting
large, and the jet32.dat doesn't change. Check out the new screenshots
on the JetFight page, and the latest updates.
11/7 -- Jetfight up to
v.019a now. I think the version I uploaded had a fatal bug in it and couldn't
be loaded at all, I believe, so this version should be much better ;)
11/4 -- Yet another major
update to my game. Check out its page to see what is new. Unfortunately
I have been hvery busy at school lately and haven't had as much time as
I'd like to work on the game and update my page, but there is still a
lot of progress going on despite my lack of updating here. I have also
updated the page with a new function in jrnd.h
10/23 -- Whew! It sure
had been awhile since I updated my game. I've worked on it a tiny bit,
about at much as to say that if I said "MASSIVE UPDATE" as I
did before, I would be making a massive understatement. The game is about
2/3rds complete code-wise. After that all there is left to do is the graphics
and such.
10/15 -- I finally broke down and decided I should update this
page. I have done soo much I don't even KNOW what's been updated! I've
personally worked 18 or so hrs in the last 2 days on my game, and my grfx
designer Stephen has worked for 10-11 hrs. Just check it out.
10/11 -- Jetfight v.015a
is now out! Oh yeah. Check the page for the latest info -- screen shots
are now up! I'll put up a shot from in-game when I get a chance.
10/7 -- WOW! I just got
the title screen in tonight from Jason Asato and it is so cool! I couldn't
resist the urge to put it in. ASAP I will be putting in the menuing system,
which I have been waiting to do for a lont time. Now if only I could get
a font. . .
10/7 -- Unfortunately,
due to schoolwork and being a senior, I haven't had too much time to work
on my project. But I had forgotten to put someone up my credits page,
so he is up there now. Sorry about using the same MIDIs all the time,
but if I had time I'd change those too ;).
10/4 -- Updated the credits in JetFight page and added a new
program.
10/1 -- JetFight game upgraded
to v.012a. Basically it not much new on the outside, but I totally reoganized
my code again and rewrote the structure of it. Now, soon, the map editor
and the menus will be going up soon to check back.
9/25 -- I have upgraded
my copy of Allegro, to 3.0 + WPI. I have recompiled my JetFight game with
the library, plus I have added in a few bugfixes and such. Check out the
JetFight page for more detail.
9/24 -- I am putting up
my JetFight game. I still haven't found a good name for it yet, so if
you have any good ideas, e-mail me. Check out the JetFight page under
Files and Programming page!
9/22 -- This page is newly updated!!! I'm going to be putting
up my latest project online soon! I'll be making a whole page devoted
to it under the Files and Programming page. You may have also noticed
that I took out Cresendo. Some people have complained about the plug in
so I have put the MIDI in HTML background music. So far I've seen it work
in MSIE 4.0, but not Netscape 4.0. I'll see about the solution soon. If
you have any suggestions about choosing plug-in over HTML, then e-mail
me.
Hehe I am an idiot! In the process of converting my page over to another editor and remaking the page I accidently LOST the 3/31 to 4/18 news!!! There was a gap in page updates from 4/18 to 9/22 however. Basically I just updated my programs in the news so no biggie.
3/31 -- For any of those who downloaded the stars screensaver
with the intentions of looking at the code, well, oops, I forgot to include
the jrnd.h file! Look for it on the files and programming page.
3/30 -- I have put up the 3DFX interview I have had with [RoCkY] on IRC EFNET. I was thinking
about buying a new 3D card, so I talked to him to get the details of the
3DFX series of cards. Looks like I'm getting a lot of new news,
maybe I'll have to create an old new section.
3/27 -- I have updated the stars screensaver to a better version.
Now the number of foreground stars can be changed since the stars array
size is now determined in runtime, and the "floating point exception"
bug has been fixed. If any of you encounter bugs in the program,
let me know.
3/26 -- Files area and programming area have been set up.
Stars DOS screensaver put in files area. Also more midi's on these
pages and on the Not-So-Secret Music Page. MANY links added and
updated.
3/15 -- It's been awhile since the last update; soon,
I'm going to put up a page about C, C++, DJGPP, and Allegro programming
(links to these sites on links page now). Right now I've added places
you can contact me at, if you want to chat/ask about programming, or if
you just want to annoy me ;).
2/21 -- If you noticed that some of the links didn't work, this is because
I am having problems with Netscape Composer and the fact that Windows
isn't case sensitive, but HTTP protocol is, so some files weren't found.
these should (HOPEFULLY) be fixed now.
2/19 -- Check out the Not-So-Secret Music page. I've put up more midis,
and the midis that play here on the pages and others can be downloaded.
2/17 -- I've added the internet status report and this news section, and
a link to the cartoon-a-day page on Andover.net. Look here for updates
on this page, and on any relevant events in my Real Life or in the online
world as a whole.
2/6 -- This page is created! If you have ANY comments or suggestions
at all, espically about the layout of this main page, lemme know with
the mail link below. I'm not sure I like the layout of my main page
anyways, but it's the best I can come up with so :P