4/29--Since build 7, I've added a minimap, similar to
those found in games like Warcraft II, Starcraft, C&C, etc type games,
both in the map editor and in the game. Also there is a real life bar
now, and a transition when you die (it just doesn't cut to menu anymore.)
Shells will explode when they hit walls/trees/etc now. There are a few
more things, but I don't plan on releasing a new build until I make some
major changes or get the tile art in (last estimate was by the end of
this weekend.)
4/25--There's probably a gadzillion more features, but these are the key
ones: virtually complete map editor, stereo sound, distance volume, performance
menu saves info, more(and correct) titlescreens, tank terrain considerations,
more
4/17--The options->Sound/Performence menu works correctly now. Also,
the possible bugs in Load/Save SHOULD be fixed now -- if anyone has problems
mail me.
4/16 -- Fourth build, 004a. Save/Load games took me a LONG LONG time do
to because I had to clean up 100% of memory leaks or I crashed my system.
In one such crash Windows got corrupted, but now it works and there are
no leaks, and should work 100%now. OH, BTW: the enemies fight now!
4/8 -- Third build, 003a. You can shoot and the shell explodes, and there
are sounds now. Also the files have been split up. Alpha blended explosions
and smoke are soon to come. Also, the tank moves MUCH MUCH more realisitcally.
4/4 -- Second build, 002a. Debugging info, and now you can shoot, although
the shell doesn't explode yet. BTW: if anyone CANNOT run at 100% speed
PLEASE let me know.
4/1 -- First build, 001alpha. You can drive the tank around and control
the turret seperately. Nothing majorly cool yet, and the graphics are
just a 2 second "stand in" by me since my artist hasn't done
anything yet.
3/29 -- The storyline is up, and looks like Todd did a good job. In the
next week we need to finalize the major gameplay issues like units, weapons,
method of missions, etc. From a coding standpoint, the main menu interface
is in, and I'm about to release the first "teaser" alpha version,
perhaps with a single tank and turret driving on the terrain.
3/23 -- Maybe multiplayer is less complicated than I thought. I might
still be able to get away w/o giving into M$ this time. The plot on the
game is "finished" somewhat, and will be updated very soon.
3/19 -- The multiplayer and platform future of Tank Wars just got more
complicated. I now know no Windows programming but I really want this
to be a TCP/IP multiplayer game. Doing this from DOS is virutally impossible
and masochistic at best. So do I get a Windows complier and learn to port
to Win32 or do I stay in DOS and use modem at best?
3/13 -- Created Tank Wars page