This is some REALLY
old Stuff!
Site news from 9/30/99 to 6/30/99
9/30 -- Some good news! PV2143 has been brought back (more alive)! I had
been waiting for libsocket to get worked on more before I worked on it
again (to add mutli), so I didn't work on it as much in single player,
which was also due to the fact that I have no support for this game whatsoever,
and it's becoming too big for just myself to handle. If anyone wants to
help with the project, let
me know please. Either ways, I have livened
it up a bit and made a few changes, reflected in the PV2143 readme, and after some more work, build 15 will be released.
9/28 -- I finally got around to changing the poll to something new.
9/27 -- I've put up part of the OOP tutorial I have started working on again,
which is about half, or a little more than half, of Chapter V of the OOP
tutorial (and a new appendix, F, to go along with this). Also a "tutorial"
of sorts on setting up the SB Live! card to work properly in DOS applications
is on the site as well.
9/23 -- I've reorganized and polished the files for PV2143
as well as providing a one-part mirror. The maps.dat was left out of the
update but I don't remember if it needed it, either ways it is in there
now, and should update the maps. Also since I got a SBLive! card, I was
able to confirm the rumors that Allegro (a library I use in PV2143 for
the multimedia) does not work with this card, as well as many other applications
in DOS on some setups. This is a very easy fix, and I will write the guide
soon, but for those who know how to change settings, try putting the IRQ
on 5 NOT 7, the PRINTER port (as it is by default???)!!!
9/22 -- Well I finally got my network connection up, as well
as some webspace too, which means I may have a one-part download very
soon! I am still exploring this new connection. I don't even know my new
address quite yet for my webspace. Also a new version of libsocket came
out recently which is more stable under 98 but still unusable. This could
still work! I'm still working with the author of the library and if results
are good, a new MUUDPIC will be released with the new library, and hopefully
will work under Win98!
9/9 -- Well I'm at college but my network is broken so I am writing this
manually into my webpage (as opposed to my editor) through this spiffy
UNIX SunOS workstation I'm on. I will be awhile until I can get a network
connection, for now I don't even have a computer I can program on yet
(since I can't download winzip to unzip my compiler!)!!! Needless to say
that I am NOT GONE and am still as active as before,
so as soon as I get the equipment up I can work on the page and my programs
again. . .
8/28 -- Source code for PV2143 is now freely available to download. I was
also notified of an error that maps.dat was missing. Sorry for that folks,
the file is available for download on the PV2143
page. If anyone has more problems please email me or fill out my contact
form because sometimes while it works on mine I'll leave things out that
makes it work for others, and I never see the problem.
8/26 -- Released a new MUUDPIC version. Check its news and/or readme for
more details.
8/20 -- I finnally found the libjpeg, thanks to an email I recieved awhile
ago. Actaully he found it awhile ago but I was just too lazy and forgot
about it. I finally remember so it's up now. MUUDPIC news has been updated. In the next day or two I am releasing my source
code for PV2143 openly, and I will be putting an all-in-one download on
my AOL mirror, which does not have FC's lame 1 meg file limit. An AOL
account I have access to has 2 megs, enough to hold my game files.
8/16 -- Preview of MUUDPIC is now RELEASED. The "bugless"
beta (meaning the program works and has been successfully tested but not
for a long time) of TextGUI is out as well. Keep tuned for a lot of MUUDPIC news in the next few
days. More detailed news on its page.
8/12 -- Fixed doublespacing in Allegro tutorial. I also released the JetFight full source code on the Files and Programming Page. The windowing library that is part of the MUUDPIC is now finished,
and within a few days I will release this library separately. It makes
text windows, and has the options of border color, text color, and background
color, as well as changing the border (so you can make the window "inactive")
color without destroying the text inside of it (which is displayed using
the << operator). It's nothing really super-polished or professional-quality
since it's just for MUUDPIC but it's good and gets the job done.
8/11 -- Poll changed. I have posted the results of the old poll up here. Also, almost all of the cord coding for MUUDPIC is completed, and very
soon I will be posting sample output as well as source code. One of the
libraries that I don't use has a bug in it -- and once I can figure out
how to get it fixed (from its author), then the program will go almost
immediately into alpha testing and into beta testing a few days later.
A few days after that I may consider it "completed" then it
will be a week or so until I fully incorporate the code into the PV2143
multiplayer. I anticipate basic multiplayer in PV2143 by the end of this
month, assuming I can complete it before my move-in into my new college
at the very end of the month.
8/9 -- For some reason preformatted text in my HTML files continues to get
corrupted every time I transfer it using Netscape! As you can see every
other line gets skipped in the tutorials. I'm trying to fix this now --
in fact I've done it many times but it keeps recorrupting and it takes
a long time to remove all the extra space. I'm going to try a permanent
fix. I hope this works.
Later: I also added in some information in the mini-dictionary, as well
as add a few info links to the MUUDPIC page. I was also able to get rid of the extra lines in the tutorials. Now
STAY gone!
8/8 -- Sorry I have been gone for awhile. Anyways I've
started on MUUDPIC, which is really a simulation of the PV2143 multiplayer
code. I will experiment a lot with this, and when I get it perfect, it
will practically go straight into the game code to create the multiplayer
mode.
8/4 -- Added a link and added the largest chapter so far, the 4th chapter,
to the OOP tutorial! It deals with containership and inheritance. Advanced
topics like classes in linklists, classes as datatypes (operators), virtual
functions, and protected variables will be covered in the next section(s)!
8/3 -- I changed the way the tank game is distributed. It is all now in
one package, in two zips. I wanted to put it all in one easy to install
zip file, but because of Fortunecities 1 meg file limit I was unable to!
I will probably email them soon to see if there is a way around this,
so it will stay as two zips until I can find a way to post the whole file
somewhere. I could try my really old AOL site . . . If there is room,
and their uploader is really lame.
8/2 -- I worked on the background a bit to smooth it while enhancing detail
in true color rather than 256 color. The filesize is now 9.3k rather than
35k as before, and looks better too.
8/1 -- Changed the poll question.
7/26 -- Sorry for the broken links! I just now got word that the game won't
download. Remember people there is a very very easy to fill out comment
form on the contact page or you could always post a quick
message on the message boards! I was also able to get a few
really neat engine sounds, which I hope I can turn at least one of them
into a really good, loud & roarin' tank engine sound!
7/26 -- I think there may have been a problem with the voting poll, which
I have fixed now as it seems to be counting votes now. I really don't
know what was wrong with it but it wouldn't vote until I forced one on
it in the admin for it. The poll is below so scroll
down and take a vote. Also don't be surprised if the message boards "morph"
during the day as I will probably will be working on them.
7/25 -- Okay I tried a little bit longer and finally figured out the message
boards so I have put them up. Enjoy. I will be around the boards often
to discuss topics and to answer questions on learning programming. In
the next few days I will be heavily customizing this message board with
my own graphics and more!
7/25 -- I've added a poll on this main page. Check it out and vote!
I'm also creating a message board, which I've already done but there is
a big problem with it I can't resolve (let's say activating it!), so it'll
have to wait until I get some help with it *sigh*. I've also uploaded
the old map to the PV2143 game (I almost forgot!), so you can play both.
7/24 -- FINALLY! The fourteenth build of PV2143 is out! I spent a huge amount
of time the last few days rushing to get everything reasonable in because
I did not want to release a game with any significant bugs (excluding
gameplay/AI weaknesses)! This version is very much changed, with mission
objective windows, redesigned and graphical GUI, suspenseful title music
track, complements of Lonnie Taylor, a completely new map and more features
and bugfixes listed in the readme file!
7/22 -- I've added the Blackjack game onto the Files and Programming page. I put it up since
I didn't have any Pascal source up. It's a 10K download and I was surprised
at how fun it was even after so long. I also have a huge amount of other
Pascal and QBASIC source I've made in the last 8 years which may be of
interest (although I didn't have anywhere near the experience I do now
than I did then).
7/22 -- The Project V2143
readme file is now up and active, and will be
updated very often (perhaps even daily) when I work on the project. This
contains some unedited notes -- when I get ideas or make fixes in the
game I list them all here. Already there is a substansial amount of large
changes in the game! And expect more comming soon. Also, links all open
up to new pages now rather than using the same window. Personally I like
this (I always right click open in new anyways). If anyone has an objection
to this please let me know by email or the form on my contact page.
7/21 -- I have updated my contact page with a comment form. Now you can send
me a comment without having to load your email program. Also, you may
have noticed counters in the tutorials and on the game page. This is so
I know how many people look at what, so I can determine what you want
-- and therefore what I should focus my work on. Also expect build 14
of PV2143, which will be a huge update featuring a menu system with a
new organization and look, as well as a new map. Also expect to see a
lot better and more completed graphics since I decided to start working
on the art full-time now because my artist lost interest. If you are willing
to help in one of the areas of my game, contact me.
7/20 -- Wow. Yesterday the record was broken again with 48 hits, and so far
today it looks like we'll get that far again! The site must have gotten
on some hot spot somewhere -- I wish I could determine referring sites
with my counting programs. Anyways the counter is about to reach 1000
people! If you are the 1000th person, email the time
(and time zone) that you hit the 1000 mark and I will place your name
in the news and place your link or links of your option on the website!
7/19 -- Yesterday I reached a record of 36 hits/day on this site! I would
like to thank all of the visitors to the site for comming. Anyways, today
I worked hours on the Object Oriented Programming tutorial in C++, and
have released a large part of it in the tutorials section. Go check it
out. Also soon expect out build 14 of Project V2143, with an exculsive
new map, as well as additional graphics if they are supplied
in time. On the page as well are Fun Facts about the source code. I have also
uploaded the chat programs.
7/16 -- Things have gotten a little hectic recently, but as soon as I can
get to it I'm going to be doing a lot of updating (of which I've already
started a lot of it). I've done a lot of maintence on the links page,
and I plan on releasing a chat server/client pair programs which I developed
a few months ago to experiment with coding the multiplayer in PV2143.
I have waited to release these until libsocket became stable enough to
reliably run the program. There is only one major bug left now, and that
is only on Windows 98 and Windows 95b. Comming after this expect to see
the beginnings of the game-creating tutorial and perhaps even a networking
tutorial (depending on my time and success in the PV2143 multiplayer).
I also may release another graphics patch for PV2143 soon as well.
7/12 -- I added the mini-dictionary to the site which
has a few terms and information on some of the most important/hard to
understand topics on the site. Comments are always appreciated. I just
came up with the idea and figured I should try it out. It contains terms
from a level of a person who knows virtually nothing about how a computer
works to the advanced programmer searching for libraries.
7/11 -- Updated screenshots on the PV2143 game page. Also I have started some
REAL work on the TCP/IP server-based multiplayer. The library I got seems
to be working well. The multiplayer will be similar to Quake or other
action games -- it is "open entry" meaning players can enter/exit
when they can, and the game will be server based, rather than peer-to-peer
like Starcraft or other online RTS (real-time strategy) games. It will
be a low bandwith method so a server and client can run off the same computer,
even if the server computer only has a 28.8 modem. The server will be
a totally different EXE file, so this process will be invisible to most,
and hopefully easy to setup.
7/6 -- I'm leaving to go out of town until Sunday -- so there won't be anything
interesting happening to the site or the game until then. But while I'm
gone feel free to enjoy the other programs and tutorials on the site :).
7/3 -- Build 13(sorta) is out. This consists of a patch to the data file
only. There actually is a build 13 EXE file, but the changes are only
very minor asethetic changes and a bugfix in the screenshot taker, certainly
not worth an additional 300k download, so I didn't release it.
7/3 -- This game is now part of the Madmonkey independant
games site! I also removed the Allegro Games
Vault link, which seems to be replaced with a completely different site.
It had been inactive for a long time anyways so I'm not surprised. It
may even be the same person, as they have links to the Allegro Games Depot,
and are making a DJGPP/Allegro game.